Technical Artist · Technical Director · CG Artist
10+ years bridging artists, production teams, and engineers — building real-time pipelines, production tools, and AI-assisted workflows.
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Technical Artist / Technical Director
Technical Artist and Technical Director who bridges the gap between creative teams and production pipelines — turning complex technical challenges into clean, scalable solutions.
Based in Toronto with 10+ years in animation production, I've grown from hands-on CG artist roles into technical leadership, specializing in pipeline tool development, real-time workflows, and the responsible adoption of emerging technologies. I work across departments — connecting artists, supervisors, and engineers — to build, document, and maintain efficient systems from concept through final delivery.
Most recently I've built a suite of production-ready Maya and Unreal pipeline tools from the ground up — pairing deep pipeline experience with AI-assisted development (Claude) to design, document, and ship tools faster.
Open to Technical Artist and Technical Director roles, pipeline consulting, and workflow collaboration.
hadi.abd9@gmail.com www.hadiabid.com